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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project overview

Unlike the preceding chapter, where we worked as an environmental artist, here we take on the role of a level designer who has been tasked to create an interior environment using assets already provided to us by the environment artist. We will use already-provided assets as well as assets already provided to us by Unity for mesh placement.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Importing assets
  • Creating tiles
  • Placing tiles with grid snapping
  • Creating and placing props
  • Lightmapping quickstart prerequisites

In this chapter, we will continue from where the preceding chapter left off using the same project. You can continue with your previous project or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt Publishing's website.

In addition, the completed project and source files are located there for...

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