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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Setting up the project

At this point, I assume that you have a fresh install of Unity and have started it up:

  1. With Unity started, go to File | New Project. Select a Project Location of your choice somewhere on your hard drive, and ensure that you have Setup defaults for set to 3D. Once completed, select Create. At this point, we will not need to import any packages, as we'll make everything from scratch. From there, if you see the Welcome to Unity pop up, feel free to close it out, as we won't be using it.
  2. Create the following folders just as we described in the previous chapters:
    • Prefabs
    • Scenes
    • Scripts
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