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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Pausing the game

Now that we have started on our main menu, let's add some additional GUI functionality to our game, adding in the ability to pause our game and restart it. However, before we do that, let's take a look at some stuff we can do to make our lives easier when it comes to customization:

  1. We also want to make these buttons have the same appearance as the stuff we've done previously. However, instead of having to set these properties every single time, we can use something called a GUISkin to change what the default controls will appear like by setting the GUI.skin property to a new one.
  2. Create a GUISkin by navigating to Project | Create | GUI Skin, and rename the skin to GUISkin. Open up the Button tab, and you should notice it looks exactly the same as the previous section. Do those same changes that we did previously here, but change the Text Color property to black by clicking on the current color and then selecting black from the color cube that pops up. Alternatively...
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Unity Game Development Blueprints
Published in: Nov 2014
Publisher:
ISBN-13: 9781783553655
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