Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Pathfinding and obstacle detection with navMesh


NavMesh is Unity's pathfinding system. It works by defining the navigable areas of the game level, storing this as a simple mesh. Once areas that can be accessed are defined, the navMesh is baked like a lightmap.

This system offers numerous advantages over waypoint systems. Firstly, it allows an AI character to roam freely within a level.

  1. Open the scene Chapter9_nav_Start.

    The scene contains the office environment with a navMesh already baked. The steps taken to set this up are well documented on the Unity website.

    We can view the generated navMesh by activating the Navigation panel.

  2. From the menu bar, choose Window | Navigation.

The Navmesh Display box will appear in the lower right of the Scene view.

By default, the Show NavMesh checkbox should be checked and the walkable areas of the game level will be displayed in blue:

In the scene, the patrol points have been placed to make a more complex route for the zombie. If you press the Play button at...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image