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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Summary

In this chapter, we covered the major steps involved in animating a premade character using the Mecanim system in Unity.

We started with FBX import settings for the model and the rig.

Then we covered the creation of the Avatar by defining the bones in the Avatar Definition settings.

After that we created a simple example of an animator controller, added it to the character, and added some prepared motion clips.

Finally, we got our male zombie character up and attacking, by writing and implementing a simple control script.

In the next chapter, we will demonstrate the process of rigging a character in 3ds Max and Maya for use in Unity and Mecanim. This time we will start with the male zombie's female counterpart.

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