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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

What you need for this book

Throughout this book, we will be working with both the Unity 3D game engine and Android. As you can see in the previous section, we will cover both the acquisition and installation of Unity and the Android SDK in Chapter 1, Saying Hello to Unity and Android. To get the most of this book, you will need access to an Android-powered device; either a phone or tablet will work well. For simplicity's sake, we will assume that you are working on a Windows-powered computer. Also, the code throughout the book is written in C#, though JavaScript versions of each chapter project are available for reference. To fully utilize the models provided for the chapter projects, you will need Blender, a free modeling program available at http://www.blender.org. To reach all of the challenges, you will need to make use of either Blender or another modeling program that you are comfortable with, for example, a photo-editing program; Photoshop is a common choice, and a source for the creation or acquisition of audio files. All of the audio files provided by this book were found at http://www.freesound.org.

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