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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Animating body parts for character movement events

In this recipe, we'll learn to animate the hat of the Unity bean-man character in response to a jump event.

Getting ready

For this recipe, we have prepared the files you need in folder 1362_03_02.

How to do it...

To animate body parts for character movement events, follow these steps:

  1. Create a new Unity 2D project.
  2. Import the provided package BeanManAssets, by choosing menu: Assets | Import Package | Custom Package …, and then click the Import button to import all these assets into your Project panel.
  3. Increase the size of the Main Camera to 10.
  4. Let's setup the 2D gravity setting for this project – we'll use the same setting as from Unity's 2D platform tutorial, a setting of Y= -30. Set 2D gravity to this value by choosing menu: Edit | Project Settings | Physics 2D, and then at the top change the Y value to -30.
  5. Drag an instance of the BeanMan character2D from the Project | Prefabs folder into the scene. Position...
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