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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Importing a whole cutscene from a 3D package


The best way of creating cutscenes in Unity is to import whole animations from a 3D package. We did a similar thing in the previous recipe (we synchronized the animations in a 3D package before importing them to Unity). Here we are going to create a full cutscene with camera animations.

Getting ready

For this recipe, we need the same character as in the previous recipe, with a kicking the ball animation. Additionally, we've added three simple cubes to the animation. Those cubes are animated and represent cameras. We used cubes instead of empty objects or cameras because Unity sometimes has trouble with importing the motion of objects that are not rigs nor have mesh renderers:

Cutscene objects in Blender. Red cubes hold camera positions

You can also go to the Chapter 08 Animating Cutscenes\Recipe 04 Importing a whole cutscene from a 3D package directory. You can find the Example.unity scene there. If you play the game, you will see a character kicking...

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