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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – keeping track of the bounces


Let's introduce a few more variables to record how many times the player has bounced the heart.

  1. Change the code to add these three variables at the top:

    var hitCount:GUIText;
    var numHits:int = 0;
    var hasLost:boolean = false;
    var velocityWasStored = false;
    var storedVelocity : Vector3;
  2. Save the script and return to Unity.

  3. Select the Heart in the Hierarchy panel.

  4. We've created a variable (bucket) to hold a GUIText object. Drag the Bounce Count GUIText GameObject from the Hierarchy panel into the GUIText slot of the heart in the Inspector panel (or choose it from the pop-up menu). Now, whenever we refer to hitCount in our script, we'll be talking about our GUIText GameObject.

  5. Add the following code to the Update function:

    function Update() {
      var str:String = "";
    
      if(!hasLost){
        str = numHits.ToString();
      } else {
        str = "Hits:" + numHits.ToString() + "\nYour best:" +
           bestScore;
          
        if(bestScore > lastBest) str += "\nNEW...
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