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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – you win. Now what?


We get the right message, but the game doesn't do anything after that. Let's build in a bit of a pause, and then reload the Game Scene after a win occurs.

At the bottom of the ShowWinnerPrompt function, add these two lines:

yield WaitForSeconds(3);
Application.LoadLevel(0);

We pause for 3 seconds so the players can read the "win" message and grasp the full weight of the situation, and then we automatically reload the level for a new game.

The remaining problem with the game is that if we arrive at a stalemate where neither player wins and there are no more moves to make, the game doesn't know it, and prompts the next player to place a piece anyway. The game should somehow be able to figure out when the game is a draw, and react to that situation.

Have a go hero – draw, pardner

Just as you did earlier in the chapter, take a moment to flap your arms like a chicken. Then think about how you would determine that the game is a draw. Compare your solution(s) with...

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