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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

A leap of faith


The first piece of code (the first line of our Script) looks like this:

#pragma strict

What on Earth does that mean? We've been hit with confusing nerd talk right out of the gate. The simple explanation for this line is that it makes writing your code more fussy, but your code runs faster. We'll learn what that's all about later; for now, turn your attention further down to the Start function:

function Start () {
}

Click to place your cursor after the first curly brace, and press the Enter key to make some space between the top and bottom curly braces. Press the Tab key to indent, to make your code look pretty, if the editor doesn't automatically do it for you. Then, type a single line of code so that your Script looks like this:

function Start () {
   renderer.enabled = false;
}

You'll notice that as you type each word in this line of code, entire drop-down lists pop open with a dizzying list of strange-looking options. This is called Code Hinting, and while it may seem annoying...

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