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Unity 2022 by Example

You're reading from   Unity 2022 by Example A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803234595
Length 596 pages
Edition 1st Edition
Tools
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Author (1):
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Scott H. Cameron Scott H. Cameron
Author Profile Icon Scott H. Cameron
Scott H. Cameron
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1: Introduction to Unity
2. Chapter 1: Foundational Knowledge of Unity 2022 FREE CHAPTER 3. Part 2: 2D Game Design
4. Chapter 2: Creating a 2D Collection Game 5. Chapter 3: Completing the Collection Game 6. Part 3: 2D Game Design Continued
7. Chapter 4: Creating a 2D Adventure Game 8. Chapter 5: Continuing the Adventure Game 9. Chapter 6: Introduction to Object Pooling in Unity 2022 10. Chapter 7: Polishing the Player’s Actions and Enemy Behavior 11. Chapter 8: Extending the Adventure Game 12. Chapter 9: Completing the Adventure Game 13. Part 4: 3D Game Design
14. Chapter 10: Creating a 3D First Person Shooter (FPS) 15. Chapter 11: Continuing the FPS Game 16. Chapter 12: Enhancing the FPS Game with Audio 17. Part 5: Enhancing and Finishing Games
18. Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents 19. Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit 20. Chapter 15: Finishing Games with Commercial Viability 21. Index 22. Other Books You May Enjoy

Part 4: 3D Game Design

In this part, you will learn about 3D games in the FPS genre, 3D art techniques for environment design using Unity’s in-Editor 3D toolset, and how to convert 2D systems to 3D systems while covering the Physics API methods in C# code. You will also learn about creating a 3D FPS player character using Unity’s Starter Asset and player mechanics by adding reusable components from previous lessons. You will learn about introducing tactics using which players can fend off infected robots in a fully fleshed-out 3D environment with beautiful lighting and optimized performance. You will also learn about sound design, an audio manager, and audio-player components that will help immerse players into the game.

This part includes the following chapters:

  • Chapter 10, Creating a 3D First Person Shooter (FPS)
  • Chapter 11, Continuing the FPS Game
  • Chapter 12, Enhancing the FPS Game with Audio
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