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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Creating an explosionForce method for 2D physics objects

For 3D games, the Rigidbody component has a useful method called AddExlosionForce(...) that will cause an object to look as if it's exploded from a given position. However, there is no such method for Rigidbody2D components. In this recipe, we'll write an extension method for the Rigidbody2D class so that we can add an explosionForce method for 2D objects.

Thanks to Swamy for posting the code for the Rigidbody2D extension class's explosion force on Unity Forum (Nov 21, 2013), which this recipe is based on:

Figure 6.59 – Bugs being violently forced away from an invisible explosion point
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