Gaming is a common application of virtual reality. So, we might as well start out from there, too! We are going to give our character, Ethan, a life of his own. Well, sort of (or not), because he's going to become a zombie!
We left off the Diorama scene at the end of Chapter 2, Understanding Unity, Content, and Scale, with Ethan hanging out. If, by chance, you skipped that part and don't have Ethan in your Project assets, import the UnityStandard Assetspackage (https://assetstore.unity. com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351 ) by following the instructions in theUsing Unity Legacy Standard Assets section in Chapter 2, Understanding Unity, Content, and Scale, in this book.You may need to delete any error scripts (that we won't be using) and convert imported materials into the current render pipeline. We then need to drag a copy of the ThirdPersonController version of Ethan from theProjectAssets...