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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Introduction

If you are reading this book, you are most likely a person who has played a game or two in your time. One of the aspects of real-time games is the effect of immersing a player into a world to make it feel as if they were actually playing in the real world. More modern games make heavy use of screen effects to achieve this immersion.

With screen effects, we can turn the mood of a certain environment from calm to scary, just by changing the look of the screen. Imagine walking into a room that is contained within a level, then the game takes over and goes into a cinematic moment. Many modern games will turn on different screen effects to change the mood of the current moment. Understanding how to create effects triggered by gameplay is next in our journey about shader writing.

In this chapter, we are going to take a look at some of the more common gameplay screen effects...

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