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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

An overview of the project


The project to be created is a first-person prototype in which the player character can wander and explore a terrain environment. The terrain features hills, valleys, and varied terrain elements. Among the terrain will be scattered several enemy characters (NPCs). Each character features artificial intelligence. Specifically, each character will wander around (Patrol mode) searching for the player. If the player is sighted, the NPC will chase and pursue the player (Chase mode). If, during the chase, the enemy loses sight of the player, they will return to patrolling. On the other hand, if the enemy approaches the player during the chase, the enemy will attack the player (Attack mode). In short, therefore, the AI features three main states: Patrol, Chase, and Attack. This, in short, constitutes the enemy AI and represents the main challenge for the player on this project. See Figure 7.1 for the completed project:

Figure 7.1: Building a world of intelligent NPCs

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