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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Enumerating Vulkan physical devices

Before we can create a device in Vulkan, we need to select a suitable physical device, as a system may have multiple Vulkan-capable GPUs and we want to choose one with the capabilities required by our application. To do this, we need to enumerate all available physical devices on the system. This can be achieved by calling the vkEnumeratePhysicalDevices function, which returns a list of all physical devices on the system that support the Vulkan API. Once we have the list of physical devices, we can inspect their properties and features using the vkGetPhysicalDeviceProperties and vkGetPhysicalDeviceFeatures functions to determine if they have the required capabilities. Finally, we can choose the most suitable physical device and use it to create a logical device through the vkCreateDevice function.

In this recipe, you will learn how to enumerate all Vulkan-capable devices present in the system so that you can choose one that best fits your needs...

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