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The Art of Writing Efficient Programs

You're reading from   The Art of Writing Efficient Programs An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800208117
Length 464 pages
Edition 1st Edition
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (18) Chapters Close

Preface 1. Section 1 – Performance Fundamentals
2. Chapter 1: Introduction to Performance and Concurrency FREE CHAPTER 3. Chapter 2: Performance Measurements 4. Chapter 3: CPU Architecture, Resources, and Performance 5. Chapter 4: Memory Architecture and Performance 6. Chapter 5: Threads, Memory, and Concurrency 7. Section 2 – Advanced Concurrency
8. Chapter 6: Concurrency and Performance 9. Chapter 7: Data Structures for Concurrency 10. Chapter 8: Concurrency in C++ 11. Section 3 – Designing and Coding High-Performance Programs
12. Chapter 9: High-Performance C++ 13. Chapter 10: Compiler Optimizations in C++ 14. Chapter 11: Undefined Behavior and Performance 15. Chapter 12: Design for Performance 16. Assessments 17. Other Books You May Enjoy

API design considerations

There are many books and articles that present best practices for API design. They usually focus on usability, clarity, and flexibility. The common guidelines, such as "make the interfaces clear and easy to use correctly" and "make it difficult to misuse the interfaces," do not directly address performance but also do not interfere with the practices that promote good performance and efficiency. In the previous section, we have addressed two important guidelines that should be remembered when designing interfaces for performance. In this section, we will explore some more specific guidelines that target performance explicitly. Many high-performance programs rely on concurrent execution, so it makes sense to address design for concurrency first.

API design for concurrency

The most important rule when designing concurrent components and their interfaces is to provide clear thread-safety guarantees. Note that "clear" does not...

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