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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Summary

In this chapter, you learned how to maximize code reuse by writing code capable of working with objects of different types, that is, instances of classes that conform to specific protocols or whose class hierarchy includes specific superclasses. We worked with protocols and generics. We created classes capable of working with one or two constrained generic types.

We combined inheritance, protocols, and extensions to maximize the reusability of code. We could make classes work with many different types.

Now that you have learned about parametric polymorphism and generics, we are ready to combine object-oriented programming and functional programming, which is the topic of the next chapter.

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