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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Exercises


Now that you understand an instance's life cycle, it is time to spend some time in the Playground, the Swift REPL, or the Swift Sandbox, creating new classes and instances:

  • Exercise 1: Create a new Employee class with a custom initializer that requires two string arguments: firstName and lastName. Use the arguments to initialize properties with the same names as the arguments. Display a message with the values for firstName and lastName when an instance of the class is created. Display a message with the values for firstName and lastName when an instance of the class is destroyed.

    • Create an instance of the Employee class and assign it to a variable. Check the messages printed in the Playground's Debug area. Assign a new instance of the Employee class to the previously defined variable. Check the messages printed in the Playground's Debug area.

  • Exercise 2: Create a function that receives two string arguments: firstName and lastName. Create an instance of the previously defined...

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