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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Test your knowledge

  1. Objects are also known as:
    1. Classes
    2. Subclasses
    3. Instances

  2. The code specified in a method within a class:
    1. Cannot access the properties specified in the class
    2. Can access the properties specified in the class
    3. Cannot interact with other members of the class

  3. A subclass:
    1. Inherits all members from its superclass
    2. Inherits only methods from its superclass
    3. Inherits only properties from its superclass

  4. The variables defined in a class to encapsulate data for each instance of the class in Swift are known as:
    1. Subclasses
    2. Properties
    3. Methods

  5. The functions defined in a class to encapsulate behavior for each instance of the class are known as:
    1. Subclasses
    2. Properties
    3. Methods

  6. Which of the following conventions is appropriate for enumeration values in Swift 3:
    1. lowerCamelCase
    2. UpperCamelCase
    3. ALL UPPERCASE

  7. Which of the following class names follow the PascalCase convention, also known as the UpperCamelCase convention, and would be an appropriate name for a class in Swift 3:
    1. regularHexagon
    2. RegularHexagon
    3. Regularhexagon

  8. Which of the following method names would be appropriate for a non-mutating method that returns the calculated perimeter for a square in Swift 3, considering the API design guidelines:
    1. calculatedPerimeter
    2. calculatePerimeter
    3. calculateThePerimeter

  9. Which of the following method names would be appropriate for a mutating method that saves the calculated perimeter of an instance's property for a square in Swift 3, considering the API design guidelines:
    1. calculatedPerimeter
    2. calculatePerimeter
    3. calculatingPerimeter

You have been reading a chapter from
Swift 3 Object-Oriented Programming - Second Edition
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781787120396
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