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Secure Software Development

You're reading from   Secure Software Development Learn to analyze and mitigate risks in your software projects

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781835462836
Length 262 pages
Edition 1st Edition
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Author (1):
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Aspen Olmsted Aspen Olmsted
Author Profile Icon Aspen Olmsted
Aspen Olmsted
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Modeling a Secure Application FREE CHAPTER
2. Chapter 1: Security Principles 3. Chapter 2: Designing a Secure Functional Model 4. Chapter 3: Designing a Secure Object Model 5. Chapter 4: Designing a Secure Dynamic Model 6. Chapter 5: Designing a Secure System Model 7. Chapter 6: Threat Modeling 8. Part 2: Mitigating Risks in Implementation
9. Chapter 7: Authentication and Authorization 10. Chapter 8: Input Validation and Sanitization 11. Chapter 9: Standard Web Application Vulnerabilities 12. Chapter 10: Database Security 13. Part 3: Security Validation
14. Chapter 11: Unit Testing 15. Chapter 12: Regression Testing 16. Chapter 13: Integration, System, and Acceptance Testing 17. Chapter 14: Software Penetration Testing 18. Index 19. Other Books You May Enjoy

Modeling interactions between objects

Modeling interactions between objects is a fundamental aspect of object-oriented software design. It involves defining how objects communicate, collaborate, and work together to achieve the functionality of a software system. To model interactions effectively, you can use various techniques and diagrams. What follows are modeling techniques you can use to model object interactions. We explored use case diagrams in Chapter 2; we will explore several other models in this chapter and the next.

  • Use case diagrams: Use case diagrams to assist you in modeling the interactions between the system and its actors. Actors can be users or external systems that interact with the software. Use cases represent specific interactions between the actors and the system, showing what functionality is available and how it’s accessed. In Chapter 2, we talked a lot about textual use cases and graphical use cases.
  • Sequence diagrams: Sequence diagrams...
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