Summary
This chapter concludes our discussion of DynaMesh and digital sculpting.
We began this chapter by discussing the purpose of concept sculpting and why DynaMesh is the perfect tool for it before using the tool to create a bust of a demon. After creating a rough sculpture, I went on to introduce some of the most important design and character art principles with examples from my own projects. With this information, you can refine your sculpture further while aiming to implement these principles in your work.
You should now be confident in picking any concept – whether it be your own or one chosen by someone else—and starting to recreate it in digital clay inside of ZBrush.
In the next chapter, you will dive deeper into some of ZBrush’s most powerful functionality, including Gizmo mode, Symmetry mode, and the Masking and Selection tools. This will allow you to handle a much bigger variety of modeling and sculpting tasks, and improve your overall efficiency...