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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Animated Strip Time

Here’s one more trick we can do with the NLA: control time itself! By animating one simple value, we can control how time is evaluated for an action strip, allowing us to simulate slow motion or a time lapse, or even to rewind time and make the action go in reverse.

How does it work? Imagine yourself playing with your animation by scrubbing back and forth, making Rain do a little dance as you move the mouse side to side. The result would be a kind of animation in its own right. Essentially, you’d be animating the current frame number, and that’s almost exactly what we’re about to do in this section.

The Strip Time property

I know what you’re thinking: can’t we already control time? Just smear around some keyframes until everything moves as quickly or slowly as we want. Isn’t that what animation is?

Not anymore! Editing keyframes this way is destructive and sloppy, and besides, we’re in the Nonlinear...

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