So far, we have seen how to set up a canvas element and how to obtain a WebGL context; the next step is to discuss objects, lights, and cameras. But why wait to see what WebGL can do? In this section, we will take a quick peek at a simplified version of the final WebGL application that we'll be building in this book.
Loading a 3D Scene
Virtual Car Showroom
Through this book, we will develop a virtual car showroom application using WebGL. At this point, we will load one simple scene into the canvas element. This scene will contain a car, some lights, and a camera.