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Qt 6 C++ GUI Programming Cookbook

You're reading from   Qt 6 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Length 428 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

Sprite animation

In this example, we will learn how to create a sprite animation in QML.

How to do it…

Let’s make a horse run across our application window by following these steps:

  1. We will need to add our sprite sheet to Qt’s resource system so that it can be used in the program. Open up qml.qrc and click the Add | Add Files buttons. Select your sprite sheet image and save the resource file by pressing Ctrl + S.
  2. Create a new empty window in main.qml:
    import QtQuick 2.9
    import QtQuick.Window 2.3
    Window {
        visible: true
        width: 420
        height: 380
        Rectangle {
            anchors.fill: parent
            color: "white"
        }
    }
  3. Once you are done with that, we will start creating an AnimatedSprite object in QML:
    import QtQuick 2.9
    import QtQuick.Window 2.3
    Window...
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