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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Using armature deformers

Armatures are deformation objects like lattices, but instead of using a grid, they rely on the translation, rotation, and scale of sub-objects called bones, in analogy with the human skeleton.

By default, bones are represented as octahedral sticks. Armatures can switch to Pose Mode, a special Blender mode in which bones can be animated individually using the techniques learned in Chapter 7.

The setup of an Armature modifier might take some extra steps but is similar to the one used for lattices.

Adding armature objects to the scene

To acquire familiarity with the bones, we will create a simple armature for Suzanne’s geometry:

  1. Open Blender or go back to the default scene via File | New | General.
  2. Delete the default Cube shape by pressing Canc or X | Delete.
  3. Add a monkey head to the scene using Add | Mesh | Monkey.
  4. Add an armature to the scene using Add | Armature | Single Bone.

At this point, we should see the tip...

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