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Programming Kotlin

You're reading from   Programming Kotlin Get to grips quickly with the best Java alternative

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787126367
Length 420 pages
Edition 1st Edition
Languages
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Authors (2):
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Stefan Bocutiu Stefan Bocutiu
Author Profile Icon Stefan Bocutiu
Stefan Bocutiu
Stephen Samuel Stephen Samuel
Author Profile Icon Stephen Samuel
Stephen Samuel
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started with Kotlin FREE CHAPTER 2. Kotlin Basics 3. Object-Oriented Programming in Kotlin 4. Functions in Kotlin 5. Higher Order Functions and Functional Programming 6. Properties 7. Null Safety, Reflection, and Annotations 8. Generics 9. Data Classes 10. Collections 11. Testing in Kotlin 12. Microservices with Kotlin 13. Concurrency

Classes


Classes are the main building blocks of any object-oriented programming language. The concept of a class was first studied by Aristotle. He was the first one to come up with the concept of a class of fishes and a class of birds. All objects, despite being unique, are part of a class and share common behavior.

A class enables you to create your own type by grouping together methods and variable of other types. Think of a class as a blueprint; it describes the data and the behavior of a type.

Classes are declared by using the class keyword, as shown in the following example:

    class Deposit { 
    } 

Compared to Java, you can define multiple classes within the same source file. The class keyword can be preceded by the access level. If it is not specified, it will default to public; this means anyone can create objects of this class. The name of the class follows the keyword and the curly braces contain the class body where the behavior and data are defined: fields, properties...

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