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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Tips for closing a game project

As we have seen, in an ideal world, the closing phase of a game project should take more time than the sum of each of the previous stages. But that's unlikely to happen in the real world - on the contrary, it is highly probable that you'll find yourself with much less time than expected to wrap everything up.

Here is a list of tips and practices to avoid sacrificing polishing, proper user testing and, in the worst cases, procrastinating a game's release:

  • Review the game concept and game design pillars: Cut anything that doesn't reflect them. The sooner this review is done, the better it is, but don't be afraid to cut a feature that appears to be in contrast with the original concept, even if it has been partially or fully developed.
  • Have a UX review: Let a professional UX researcher study your game. A UX review will provide...
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