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OpenGL ??? Build high performance graphics

You're reading from   OpenGL ??? Build high performance graphics Assimilate the ideas shared in the course to utilize the power of OpenGL to perform a wide variety of tasks.

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Product type Course
Published in May 2017
Publisher Packt
ISBN-13 9781788296724
Length 982 pages
Edition 1st Edition
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Authors (3):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Raymond Chun Hing Lo Raymond Chun Hing Lo
Author Profile Icon Raymond Chun Hing Lo
Raymond Chun Hing Lo
William Lo William Lo
Author Profile Icon William Lo
William Lo
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Toc

Chapter 8. Interactive Real-time Data Visualization on Mobile Devices

In this chapter, we will cover the following topics:

  • Visualizing real-time data from built-in Inertial Measurement Units (IMUs)
  • Part I – handling multi-touch interface and motion sensor inputs
  • Part II – interactive, real-time data visualization with mobile GPUs

Introduction

In this chapter, we will demonstrate how to visualize data interactively using built-in motion sensors called Inertial Measurement Units (IMUs) and the multi-touch interface on mobile devices. We will further explore the use of shader programs to accelerate computationally intensive operations to enable real-time visualization of 3D data with mobile graphics hardware. We will assume familiarity with the basic framework for building an Android-based OpenGL ES 3.0 application introduced in the previous chapter and add significantly more complexity in the implementation in this chapter to achieve interactive, real-time 3D visualization...

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