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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Chapter 5. Creating 3D Graphics

3D graphics is a technique for representing 3D objects and drawing them on a 2D screen. It extends 2D graphics, which we considered in previous chapters, using a number of new notions, including the 3D coordinate system, Z-buffering, camera object, lighting, and texturing. In this chapter, we will consider the basics of 3D graphics in openFrameworks by discussing these new notions and covering the following topics:

  • Drawing a wireframe, solid, and textured sphere
  • Deforming and extruding a sphere
  • Mixing 2D and 3D graphics

As a result, we will obtain a colorful and fancy 3D sphere on the screen.

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