Summary
This chapter has been a short examination of lighting and texture that help to bring depth to a scene and make objects appear solid. Besides the lists of vertices and UVs that we’ve used, you will discover later in the book that a 3D mesh can possess many other sets of values used for a multitude of rendering effects. But for now, you have enough skill in displaying a simple mesh and adding a texture to it.
In the next chapter, we will add more flexibility to the project we are creating by working more with the main
loop. In addition, we will improve the application architecture to make it more extensible by giving simple rendered objects access to more behaviors.