Summary
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Having lights within a game is essential, and without light sources you will probably see nothing. But there should also be wisdom behind this process; adding too many light sources could come at a cost, and the game performance might get worse. But having something like lightmaps makes it easy to do all the lights you want, make the map look just like it should, and just bake the lightmaps, and that will save the day. You just learned not only this process, but also how to be prepared for it.
You have also gone through lots of fun, and specially through the post processing volumes, and how and why you would use them. All their parameters and the effects that can be achieved using them, all of that you went through from zero to hero and you have simply mastered it.
Sometimes the environment has to reflect something; it might be water doing it or even a mirror, but doing real-time reflections...