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Mastering Unity Scripting
Mastering Unity Scripting

Mastering Unity Scripting: Learn advanced C# tips and techniques to make professional-grade games with Unity

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Mastering Unity Scripting

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Description

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

What you will learn

  • Understand core C# concepts, such as class inheritance, interfaces, singletons, and static objects
  • Implement effective Artificial Intelligence for NPCs
  • Work with eventdriven programming to optimize your code
  • Develop solid debugging and diagnostic techniques
  • Get to know the Mono Framework and Linq in practical contexts
  • Customize the rendering functionality for postprocess effects
  • Code line of sight, view testing, and other useful algorithms
  • Improve the quality of your code with the help of concepts such as attributes
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jan 29, 2015
Length: 380 pages
Edition : 1st
Language : English
ISBN-13 : 9781784390655
Vendor :
Unity Technologies
Languages :
Concepts :
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Length: 380 pages
Edition : 1st
Language : English
ISBN-13 : 9781784390655
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

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Mastering Unity Scripting
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Table of Contents

11 Chapters
1. Unity C# Refresher Chevron down icon Chevron up icon
2. Debugging Chevron down icon Chevron up icon
3. Singletons, Statics, GameObjects, and the World Chevron down icon Chevron up icon
4. Event-driven Programming Chevron down icon Chevron up icon
5. Cameras, Rendering, and Scenes Chevron down icon Chevron up icon
6. Working with Mono Chevron down icon Chevron up icon
7. Artificial Intelligence Chevron down icon Chevron up icon
8. Customizing the Unity Editor Chevron down icon Chevron up icon
9. Working with Textures, Models, and 2D Chevron down icon Chevron up icon
10. Source Control and Other Tips Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(14 Ratings)
5 star 57.1%
4 star 35.7%
3 star 7.1%
2 star 0%
1 star 0%
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Robert Kleszczynski Mar 09, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Coming from a self-taught programming background, I've seen a bunch of books tackle the basics of coding in Unity. Short of going through the documentation, there is not much out there to take people to the next level.This book serves as a bridge between the beginner concepts and the more advanced programming concepts covered in other books. While it does provide a short primer on C#, it's definitely recommended that you know the basics of programming before diving in. The book takes you through some of the more in depth functions in Mono Develop as well as some more practical uses of the language other than just syntax and other basics, which many books do a good job of covering already.The next steps included in this book are event-driven programming, camera manipulation and rendering, an introduction to artificial intelligence and enemy behavior, customizing Unity to fit your needs, and even a primer on working in two dimensions with Unity. Overall, I'd say I'm happy with the topics covered as they give a good foundation to move on to more advanced programming topics, like artificial intelligence.The explanations are clear and the code examples are pretty easy to go through without ripping your hair out. I'd definitely recommend it to anyone who is looking to take their next step into programming with Unity after knowing the basics.To better describe the code examples,, this book mainly focuses on tools and techniques to make your game programming a smoother process. There is a complete game covered in one of the chapters, but for the most part, the book provides working examples of elements that you can incorporate into your own projects.
Amazon Verified review Amazon
Jlthorne Jan 20, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great Transaction, Good book
Amazon Verified review Amazon
Thomas Feucht Apr 18, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I recently have had the opportunity to review the book Mastering Unity Scripting by Alan Thorn, which was released in January 2015. In my opinion this intermediate to advanced level programming book requires you to have a basic understanding of C# and Unity 4.x in general. In my review I will take you through all 10 chapters of the book which contains 361 pages in total:1. Unity C# RefresherThis chapter gives an in-depth look at how to create C# scripts including advanced topics like enums, arrays, events, polymorphism, properties and more. The chapter is very useful to get your C# knowledge to the expert level.2. DebuggingThe second chapter will show you how to debug your C# code within the Mono IDE which comes with Unity including using the profiler for optimization.3. Singletons, Statics, GameObjects, and the WorldThis chapter covers the anatomy of both scenes and objects and how the interobject communication happens.4. Event-Driven ProgrammingIn this chapter you learn how event-driven programming helps you to create code that is easier to maintain and also with better performance.5. Cameras, Rendering, and ScenesThis chapter demonstrates how to create cameras for certain gameplay types like perspective and orthographic cameras, camera shakes and follow cameras. It also shows how camera rendering and postprocessing works.6. Working with MonoThe 6th chapter covers how to use lists and collections (dictionaries, stacks, enumerators), strings, regular expressions, linq and text Assets from the Mono Framework.7. Artificial IntelligenceIf you need to implement an articifial intelligence for your game, this chapter is for you. It's about creating a first-person sample game set inside a maze environment. Here, the player can attack enemies, and enemies can attack the player. The enemy will search the environment, look for the player, and when they are found, chase and attack them. The enemy can also be attacked, and when attacked, they will flee and search for power-ups if their health runs low.8. Customizing the Unity EditorThis chapter covers how to extend the Unity Editor with your own scripts: Batch Renaming of game objects, color blending, property exposing, localization.9. Working with Textures, Models, and 2DChapter 9 covers how work with rotating skybox backgrounds, procedural geometry, real-time editing of meshes and animation of mesh UVs.10. Source Control and Other TipsThe last chapter is about git as a source control system and contains other several tips and tricks. These other tips and tricks are about resources folder and external files, AssetBundles, persistent data and saved games.SummaryOverall this is a great in-depth guide to advanced Unity topics. It doesn't cover the basics well, but I think if you do the learning videos of Unity's web site first and afterwards start reading this book, then you take your Unity programming skills to the next level. I really liked the usage of C# instead of JavaScript for Unity Scripting, because I prefer C# over JavaScript.
Amazon Verified review Amazon
Roberto Dillon Feb 27, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Here we have a very nicely done Unity book for intermediate users. While "Mastering Unity Scripting" start with a recap chapter on Unity basics, this is only meant as a quick refresh and not as a full scale introduction so, if you are a beginner, check other titles before getting into this.After this, the book goes on by covering some fundamental ground that intermediate users should definitely know to push their skills to the next, advanced level, starting with debugging, using and finding game objects effectively, using lists and so on.There is also an introductory chapter on AI covering path finding and finite state machine in mecanim that I found a good read. Recommended.
Amazon Verified review Amazon
Bartleby47 Oct 15, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Very useful stuff. Definitely recommend it.
Amazon Verified review Amazon
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