Summary
In this chapter, we looked into the basics of game design, introducing the GDD and how it shapes the gaming experience. Moving to project organization in Unity 2024, we explored the details of a version control system, understanding how it works and sharing best practices for working together. Then, we talked about organizing Unity projects, focusing on having a well-arranged folder system, using consistent names, and making work smoother. We also learned about presets and why it’s important to keep assets separate.
The chapter ended with a closer look at “Hack N Plan,” a helpful tool for team collaboration, organizing tasks well, and making communication effective. Now, with insights into game design basics, project organization tips, and powerful tools, we’re ready for the hands-on part of game development. Join us in the next chapters for practical applications of these principles!
In the next chapter, Writing Clean and Modular C# Code,...