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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Background tasks and Coroutines


Next up in the fabulous journey of scripting, we will cover the treacherous realm of background tasks. We use the background tasks to start something (in the background) so that it is runs independently of the normal game update and draw cycle.

Note

Coroutines, by default, run on the same thread as the normal game loop. If you are not careful, they can stop your game from running. (You can dispatch them on to separate threads in Unity Pro to offset the work in order to improve the performance.)

For more information on Coroutines and the default execution order of methods, refer to the article in the Unity docs at https://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html.

The following diagram shows that we can have a second process that runs alongside our main game:

This is usually used for systems that are continually running and not for the main events on the screen, such as AI, a background trading system, or even a continual web-service-gathering data...

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