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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Chapter 4. The Game World

With our main character in hand, let's give him a home and a place to walk around. In this chapter, we will cover the basics of creating immersive areas where players can walk around and interact, as well as some of the techniques used to manage those areas.

This chapter will give you some practical tips and tricks of the spritesheet system introduced with Unity 4.3 and how to get it to work for you.

Lastly, we will also have a cursory look at how shaders work in the 2D world and the considerations you need to keep in mind when using them. However, we won't be implementing shaders as that could be another book in itself.

The following is the list of topics that will be covered in this chapter:

  • Working with environments
  • Looking at sprite layers
  • Handling multiple resolutions
  • An overview of parallaxing and effects
  • Shaders in 2D – an overview
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