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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift 2. Stepping into Virtual Reality FREE CHAPTER 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Chapter 6. Adding Depth and Intuition to a User Interface

Every game needs a user interface. Whether it's a graphic to display ammunition count in a first-person shooter, an inventory screen in an RPG, or a speedometer in a racing game, dynamic and intuitive interfaces are what hold the complex mechanics of a game together.

In virtual reality, we have the opportunity to extend the user interface beyond the simplicity of a 2D screen and incorporate depth and real-world properties to our interface. In this chapter, we'll be building out a 3D UI for our combat arena game and expanding traditional 2D UI techniques into a better, more immersive format for VR.

This chapter will cover the following topics:

  • Adding a VR input module
  • Constructing a simple menu
  • Creating a GameManager script
  • Adding UI elements to the game world
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