F# and integrated development environments
F# is very well integrated into Visual Studio 2010 and higher versions. This is a first-class language along with C# and VB.NET. There is also support for F# in cross-platform integrated development environments (IDEs) such as Xamarin Studio, the Ionide extension for Visual Studio Code, or Atom. See http://fsharp.org/ for more information.
Using F# with Visual Studio
Visual Studio includes the default project templates for F#. We can look for Visual F# and see a list of templates available.
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Note
The screenshots in this book have been taken with Visual Studio 2012, but they should be very similar to other Visual Studio versions.
For example, let's create an F# console application called FSharpHelloWorld
and understand the different aspects of an F# project. The Solution Explorer lists the following files:
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Open Program.fs
and view the contents; it has very low-ceremony code to run the console application, which is as follows:
[<EntryPoint>] let main argv = printfn "%A" argv 0 // return an integer exit code
If you are a C# developer, some elements of this little program may surprise you. For example, the EntryPoint
attribute indicates which function must be run when a console application starts. Also, as mentioned in the preceding code snippet, every expression in F# returns a value, so there is no need for an explicit return
keyword.
Modify the printfn
statement to include "Hello World"
, as shown in the following code snippet:
[<EntryPoint>] let main argv = printfn "Hello from F# :)" 0 // return an integer exit code
F# project structure
F# projects follow a top-to-bottom structuring of program files. Unlike C# or VB.NET, this is the very first thing to understand to organize files and folders with F#.
Note
Folder management is not available in F# within Visual Studio by default; you will need to install the Visual F# Power Tools extension for that.
You will learn by adding some files to the hello world project, as follows:
- Add a new F#
Employee.fs
source file to the hello world project - The
Employee.fs
file gets added to the end of the project - Press ALT + the up arrow, or right-click and move up or down, to arrange the file as shown in the following screenshot:
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F# Script File
With F#, you can not write projects (.fsproj
) containing module files (.fs
), but also scripts (.fsx
). These are single-file projects that are useful to write short programs, automation tasks, and so on.
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With F# Script File, we will get the following features:
- Full IntelliSense support
- Loading external files or .NET libraries
- Prototyping code that can easily be moved to a real codebase with minimal or no code changes
- An F# interactive window in Visual Studio that can be used to quickly test parts of the code from your F# script or normal F# files
Using the F# Interactive window
The F# Interactive window provides a read-evaluate-print-loop (REPL) to evaluate your expressions without having to create, build, and run an F# project. This is very useful for developers to work in exploratory mode.
The following are the two ways to use the F# Interactive window:
- Visual Studio
- Command line
The Visual Studio interactive window
To access the F# Interactive window from the menu, navigate to View | Other Windows | F# Interactive.
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Note
To evaluate an expression directly in the interactive window, terminate the code with double semicolons (;;
). This is not necessary in the F# source code.
Use the F# script files to quickly check a piece of code. We will now check this feature by writing a square root and a Fibonacci function. Add the following functions to a script file:
let sqr x = x * x let rec fib n = if n < 2 then 1 else fib (n - 2) + fib (n - 1)
After adding the preceding code snippet in the script file, perform the following steps:
- Right-click on the selected code and select Execute In Interactive or press Alt + Enter.
- This will send the functions to the F# Interactive window. The window then displays the signature of the functions. Note that the syntax for signatures is a bit different from what we saw before. In this case, it means both functions accept and return an
int
value. - We can call the functions directly in the interactive window by applying an
int
argument to the name of the function, as shown in the following screenshot:
There are some idioms that you will need to be familiar with when using F# Script File or the F# Interactive mode.
Idioms |
Description |
|
This loads a script/F# file. For example, refer to the following piece of code: #load "sample.fs" #load "sample.fsx"
|
|
This refers to a folder to load the assemblies in. For example, refer to the following piece of code: #I @"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0"
|
|
This refers to the assembly to load from the referenced folder. Usually, this is used in conjunction with #I.
For example, refer to the following piece of code:
#I @"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0" #r "presentationcore.dll"
|
|
This displays information about available directives. |
|
This terminates the interactive session. |
|
The |
The FSI interactive window
FSI interactive shell is a simple console app that is bundled with the F# installation. To open FSI, perform the following steps:
- Open a terminal window.
- Type
fsi
to log in to the FSI session. - Try some simple code to evaluate.
Note
In non-Windows platforms, the command to start the F# interactive session is fsharpi
.
When you see code preceded by >
in this book, it means that the line is supposed to be evaluated directly in an F# interactive session.