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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Configuring Project for 3D Games in Unity

In previous chapters, we were learned about 2D games and we also learned about how 2D game projects are created and configured in Unity. For 3D projects, the procedure is almost identical, except some changes need to be done. Let's start by launching Unity 5 and creating an empty project with it.

If you are already aware of 3D game projects configuration or have worked on any 3D game before, you can safely skip this section. When you launch Unity 5, it shows a project wizard, as shown in the following screenshot:

Figure 3.2 Unity 5 new project wizard

The project wizard shows a list of all the recent projects along with their names. The most recent project is highlighted for quick opening. On the top-right side of the wizard, there are controls to create a new project from scratch and open any specific project from any directory. Let's start by creating a...

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