Previewing spotlights
Being a real-time engine, Lumion's main goal is to provide the best performance possible while building and creating the 3D world. Spotlights and other lights can be very memory consuming, so Lumion tries to balance this between shadow accuracy and optimization by showing a preview of the light and not its full quality. This recipe is going to cover a very simple way to see a light in full quality and also how we can use other lights to balance the use of spotlights.
Getting ready
Like with the previous recipe, we need a nighttime scene to see the full effect of lights in the scene. To create a night scene, select the Weather menu, and using the Sun height setting, transform the day scene into a night scene. When creating the night scene, Lumion's camera will take a few seconds to adjust to this environment with low light.
How to do it…
Let's start by adding lights to your scene; for this, perform the following steps:
- From the left-hand side of the...