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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

The Array modifier

Now, let’s learn more about the Array modifier. The Array modifier is one of the most useful modifiers. It duplicates an object over and over again, in a straight line, as many times as you want. You’ll commonly use this modifier for anything repetitive, such as a fence or a wooden bridge. You can also pair it with a Curve modifier to create a line of objects along a curve, though that’s not covered in this book. The Array modifier is extremely simple to use.

Figure 4.3 – The modifier stack with an Array modifier in it

Figure 4.3 – The modifier stack with an Array modifier in it

The Array modifier is great for creating rows, lines, or grids of objects. The Count value allows you to control how many duplicates are created. The values in the Relative Offset section allow you to control how far apart the duplicates are on the X, Y, and Z axes.

And that’s really all there is to it! Play around with it to get the hang of how it works, then add a second Array modifier...

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