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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Asynchronous asset loading


After focusing on loads with synchronous methods, this recipe is in charge of making asynchronous heavy loads totally clear.

For a while, imagine what will happen if a Triple-A RPG game has to load a graphically awesome world where the final boss is waiting for you while spitting tons of different hungry flunkies. In the context of this chapter, it is a 10 second loading time with a decent machine. The player is freaking out because of the hype generated by his friends. You cannot disappoint him with an eternal black screen, or he will panic thinking the game is broken. However, if you satisfy him a little by providing a dynamic loading screen where some kind of teaser is revealed, his adrenaline will start pumping. What's the moral of the story? The player needs to receive continuous feedback. Nonresponsive interfaces are not okay.

The sample shown in this recipe will illustrate how to take advantage of loading resources asynchronously by displaying a reactive loading...

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