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Learning Javascript Robotics

You're reading from   Learning Javascript Robotics Design, build, and program your own remarkable robots with JavaScript and open source hardware

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785883347
Length 160 pages
Edition 1st Edition
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Author (1):
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Kassandra Perch Kassandra Perch
Author Profile Icon Kassandra Perch
Kassandra Perch
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with JS Robotics 2. Working with Johnny-Five FREE CHAPTER 3. Using Digital and PWM Output Pins 4. Using Specialized Output Devices 5. Using Input Devices and Sensors 6. Moving Your Bot 7. Advanced Movement with the Animation Library 8. Advanced Components – SPI, I2C, and Other Devices 9. Connecting NodeBots to the World, and Where to Go Next Index

Creating a project with a motor and using the REPL


Grab your motor and board, and follow the diagram in the previous section to wire a motor. Let's use pin 6 for the signal pin, as shown in the preceding diagram.

What we're going to do in our code is create a Motor object and inject it into the REPL, so we can play around with it in the command line. Create a motor.js file and put in the following code:

var five = require('johnny-five');

var board = new five.Board();

board.on('ready', function(){

  var motor = new five.Motor({
    pin: 6
  });

  this.repl.inject({
    motor: motor
  });
});

Then, plug in your board and use the motor.js node to start the program.

Exploring the motor API

If we take a look at the documentation on the Johnny-Five website, there are a few things we can try here. First, let's turn our motor on at about half speed:

> motor.start(125);

The .start() method takes a value between 0 and 255. Sounds familiar? That's because these are the values we can assign to a PWM...

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