Using the HUD and Renderer classes
Declare an instance of the HUD
and Renderer
classes as members of the GameEngine
class as highlighted in this next code:
class GameEngine extends SurfaceView implements Runnable, GameStarter { private Thread mThread = null; private long mFPS; private GameState mGameState; private SoundEngine mSoundEngine; HUD mHUD; Renderer mRenderer;
Initialize the instances of the HUD
and Renderer
classes in the GameEngine
constructor as highlighted next:
public GameEngine(Context context, Point size) { super(context); mGameState = new GameState(this, context); mSoundEngine = new SoundEngine(context); mHUD = new HUD(size); mRenderer = new Renderer(this); }
Now we can add a call to the draw
method of the Renderer
class in the run
method as highlighted next:
@Override public void run() { while (mGameState.getThreadRunning()) { long frameStartTime = System.currentTimeMillis(); ...