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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – adding background sounds


First, we are going to add some background sounds because it is too quiet in our tropical forest. We are going to generate some sound and then use it in the game by performing the following steps:

  1. We are going to use an online sound generator website. Visit the http://naturesoundsfor.me and create a new sound. I've set this up by adding Fire by navigating to Nature | Fire, Forest Ambient by navigating to Nature | Forest Ambient (both at 20 percent volume), and Grasshopper by navigating to Other Animals | Grasshopper at 10 percent volume, but set the grasshopper track to play intermittently (there is a dropdown for that at the bottom). Refer to the following screenshot:

    My nature sound settings

  2. Then, click on the Export to File button in the bottom-right corner and select the length of 1 minute. After processing the file, it will allow you to save the file in the .ogg format.

  3. The bad news is that the .ogg format is not supported. So, we need to convert...

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