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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
Author Profile Icon Sander Vanhove
Sander Vanhove
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Preface

Godot Engine is the most popular free open-source game engine on the market. With the advent of Godot 4.0 and the release of many hit games made in Godot, such as Dome Keeper, Brotato, and Case of the Golden Idol, this popularity only grew. There is no better time to learn how to use this wonderful game development tool than now.

Learning how to program and use a new game engine can be a daunting task. However, this book will guide you step by step through all the aspects of creating your own game from scratch, from the basics of writing our first scripts in GDScript to more advanced topics.

We’ll learn how to program in GDScript, the custom language of the Godot Engine, which is easy to learn yet very capable and performant for game development. Then, we’ll go over all the ins and outs of the engine’s intuitive graphical interface and discover everything about its flexible node-based approach to game development.

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