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Learning Design Patterns with Unity

You're reading from   Learning Design Patterns with Unity Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Length 676 pages
Edition 1st Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (23) Chapters Close

Preface 1. Priming the System 2. Managing Access with the Singleton Pattern FREE CHAPTER 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Creating Items with the Factory Method Pattern

In the last chapter, we built an enemy-spawning system using the Prototype pattern, Unity prefabs, and C# generics. In this chapter, we’ll learn how the Factory Method pattern not only lets you specify a common interface for any objects you’re creating but also lets the subclass decide the actual class being instantiated. Think of games you’ve played or built that used NPCs – wouldn’t it be nice if there was a mechanism that could create NPCs using a single underlying class but that could also defer the concrete type (a quest giver or random village person) that rolls off the assembly line? Well, that’s exactly what the Factory Method pattern does!

Before we dive in any further, we should talk about two design patterns related to factories: the Factory Method and Abstract Factory patterns. The Factory Method pattern allows you to make objects without specifying the exact class being instantiated...

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