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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Chapter 4. Learn about Swipes through the making of Sokoban

Do you know the Sokoban game? It's a funny puzzle game featuring a player pushing crates to some designated places. Normally, on a computer, these kinds of games—called tile-based games—are controlled by arrow keys, but since our game has to be cross-platform, we will let the player control in-game movements using swipes.

The game we will build is very similar to an iOS game I made called BWBan. It's free; you can play it at http://bit.ly/1fUXP8c.

In the process of making this game, which we'll call Cocosban, you will learn about the following topics:

  • How to detect swipes
  • How to load graphic assets through a sprite sheet
  • How to create 8-bit-like pixel games by playing with anti-aliasing

There's a lot to do, so let's start with the good old blueprint made in the first chapter and work on it.

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