Working with objects is a class act
I'm throwing the word object around like you were born with the knowledge of what an object is. Actually you do know what it means. The coffee cup you may have in your hand is an object, a real one. That UFO flying around at night is an object; even if you can't identify it. In Unity, you may have a flying saucer in your Scene, but it's obviously not a real flying saucer, it's a virtual one. However, in the virtual world of gaming, most people would consider things they can see on the screen as objects.
If you can expand your mind just a little bit more, perhaps you can accept that not all objects in Unity have to be something you can see in a game Scene. In fact, the vast majority of objects in Unity are not visually in the Scene.
In a computer, an object is just a small section of your computer's memory that acts like a container. The container can have some data stored in variables and some methods to work with the data.
The best example I can show you...